Tale of Seven Crowns Play now

The World

The Saltmarch and Aldmere, drawn from the game's own map. Pick a region or a place.

Map of the realm: the Saltmarch in the south and Aldmere in the north, joined by the Neck AldmereAldmereNorthwatch and the KingswayNorthwatch andthe KingswayThe Salt MarshesThe SaltMarshesRunmere and the GreyspineRunmere andthe GreyspineThe Saltmarch CoastThe SaltmarchCoast Port of FalbridgePort of FalbridgeSaltcrownSaltcrownHighcrownHighcrownKingsgateKingsgateRavensfordRavensfordClyffsideClyffsideRunmereRunmereCopperhollowCopperhollowBrackwaterBrackwaterThistlewellThistlewellHayfoldHayfoldStonebeckStonebeckRushfordRushfordCockle CoveCockle CoveColdhytheColdhytheBrindle CrossBrindle CrossBarleyknoweBarleyknoweDangerhollowWayside InnStone MountainStone Mountain summitBlackthorn WoodSealskerryLighthouse PointHob's TorHartwoodHart's MereHartfallGiant's KnollStar KnoweFellwoodHeron PointGannet HeadSpit LightWhin BeaconGoblin CampPainter's CottageSorcerers' SpireQuarriers' and Forgers' GuildArtisans' GuildAnglers' GuildCastle MarloweNorthwatchBorder PostKingsgate KeepAldric's PalacePalace kitchensBrightholm Abbey
  • Town
  • Village
  • Landmark
  • Road
  • Woods
  • Fields
  • Marsh
  • Buildings
  • Water

Regions

The map shows the land under the sky. What is beneath it, you find for yourself.

The story of the realm

There are seven kingdoms, one on each of seven lands, and long ago their seven crowns swore the Accord together in Highcrown: no crown would rule the others, and each kept one of the Accord's seals.

Three of them broke it. They thought the other four weak, and that the world lived on their goods anyway: the coast's trade, the mountains' iron, the forests' timber. The war that followed is called the Sundering, and it is not so long ago that the old have forgotten it.

Greyhelm's king fell in the last battle, on Stone Mountain, and his men piled stones over him on the summit before they fled. The Saltmarch's House Marlowe changed sides when the war turned, sold its allies to the loyal crowns, and kept its coast for it. Of the third, ask in Highcrown's Accord Hall, where seven chairs are still dusted every day.

The kingdoms never quite mended. Towns are run by merchants, mayors and priests, the scars of the Sundering are still in the landscape, and few know where the seals are now.

The seven kingdoms

Aldmere
The heartland, the kingdom that won. King Aldric was crowned a boy and still reigns, an old man now.
Westmarch
Ruled still by Queen Isolde, just and devout. The faith of the Seven Crowns came from there.
Saltmarch
The coast, the richest of the seven. House Marlowe rules it through its merchants and harbours.
Greyhelm
The mountains. Its king fell at Stone Mountain and it has had none since: poor, hungry and still at war with the mountain folk.
Thornwood
The forests across the sea.
Sealholm
The islands, where the sun always shines. Old Sea King Brann gave up the crown and now advises his grandson, who rules, lazily.
Underhold
The deep kingdom, whose cities are under the ground. Its king stopped being seen long ago, for fear of the knife.

Where you come in

You are nobody in particular: an adventurer whose ship was driven onto the reefs of Dangerhollow by a storm that rose out of a clear sky. You wash up in the Saltmarch, the traitor's coast, which is rich and peaceful precisely because it betrayed the others. There is no chosen one and no grand destiny, only a world with a long memory, and its people, each of whom knows a little of the story.

Today the Saltmarch and Aldmere, joined by the Neck, are open to travellers. The other kingdoms lie across the sea, and their turn will come.