Directions from the guards, icons on the map and fighters keeping apart
- People no longer say the same thing every time you talk to them: villagers, traders, guards and monks each have a handful of lines now, and some of them know the name of the place they are standing in. Traders chat about their prices and their goods instead of telling you to look at them.
- Fighters no longer stand on top of each other: when a fight begins, one of you steps to the next tile.
- Painting the lighthouse is simpler: use either tin on it and the white and the red go on together, in any order. Paint bought straight from the painter's counter works too.
- The page can no longer be zoomed by accident (pinching, double-tapping or Ctrl and the mouse wheel); the game's own zoom works as before. Your own name is no longer shown over your character.
- The hammer's icon now looks like a proper claw hammer.
- The ground no longer shows the edges of big squares of the map: the shading of the grass and other ground is evened out, so walking across the world feels like one place.
- Forging at an anvil now needs a hammer in your pack (the general store sells them), and the lighthouse's firebox needs the Forging level of iron, 15.
- Tables, chairs and other furniture can now stand on a rug.
- You can dye your wool cape. The painter outside Saltcrown sells red, blue and green dye: use a dye on a cape in your pack and it takes the colour (a little Handicraft xp each time), and you can dye it again in another colour. Use two dyes on each other to mix new colours: yellow, purple, teal, orange, brown and black, and some pairs will not mix. The dye is lost, the cape's colour shows in your pack and on your back.
- The cape is no longer a plank: it hangs from a collar over the shoulders, widens into folds and ends in a wavy hem.
- Market stalls now face the way a market would have them: across the aisle from each other, towards the square or the fountain, instead of all looking south.
- Some market stalls are bigger now: a few are two tiles wide under one long awning, and a few are L-shaped corner stalls with a counter on each arm. You can steal from either one the usual way, from any tile beside it.
- Guards will tell you where you are and point the way to the bank, the shops, the inn and the smith: ask them what place this is, or where you can find what you need. Soldiers, paladins, harbourmasters and the odd reeve in the villages know the way too. They only mention what is really nearby, and give a direction and a rough number of steps; if somebody nearby has work for you, they can say who, though not what.
- The world map shows where the banks, shops and the people who give quests are, with a picture for each kind: tap one to see what it is. Quests you can start are marked with a single icon where they begin, and the icon goes once you have started them. Icons and place names show only on ground you have already seen, and you can switch them on and off at the top of the map.
- The world map also names the towns, villages and landmarks you have seen: towns first, villages as you zoom in, landmarks closest.
- Conversations now show faces: yours on the left, in your own hair and the helmet you wear, and whoever you are talking to on the right. The face of whoever is speaking shows and moves: the mouth opens, the head nods and the eyes blink, and the words appear as they are said (click them or press Space to see the rest at once). On a computer you can press the number of a reply to pick it, and 1, Enter or Space to go on.
- A new quest, The King's Cheese: the cook in the royal kitchens at Aldric's Palace needs three cheeses for the King's supper, and a bad one will not do. Make them with your cheesecloth (a range or a fire to warm the milk at, and a little patience: cheese takes several steps, one a moment), and find out what Sir Cheddar, the royal goat, will eat. Afterwards he gives his milk to anyone who feeds him, once every ten minutes, and the recipe for Royal Cheese is yours.
- Wells: draw water from a well with an empty bucket, pot, jug, bowl or vial, as you would at a sink.