Sorcery
Spells hit for a fixed amount, as of old: the level decides which spells you know, not how hard they land.
Combat spells
Xp comes from every cast, landed or not.
| Level | Unlocks | XP | |
|---|---|---|---|
| 1 | Gust: max hit 2; 1 gale, 1 thought shards | 5.5 xp | |
| 5 | Cinder: max hit 4; 2 gale, 3 ember, 1 thought shards | 11.5 xp |
Enchanting jewellery
Cast jewellery has no bonuses until it is enchanted. Use the jewellery in your pack.